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You can purchase these loot boxes as well as different costumes for Nate tying into other games in the franchise with coins. Completing the level within the move limit nets you a key, which is used to open timed loot boxes from our good pal Sullivan. Positioning is key, as you can’t cross your own path in the same move. So if you can press a switch, shoot a barrel, or do whatever else while standing in the same spot, it won’t be counted against you. Only physically walking around counts as a move. You are rated out of every level by how many moves it takes to complete. So it’s not about reflexes and timing so much as planning. Like many games of this ilk, the world only moves when you do. You do this by pushing and shooting switches, carrying and pushing blocks, placing and igniting explosive barrels, using pressure plates, and moving magic spotlights, all while avoiding rotating and stationary dart turrets, crumbling tiles, and timed spike tiles. The idea is to solve the mechanisms that will open a golden X tile containing treasure on each level. Not that Go didn’t have some absurd ‘game-y’ sections, but I digress. While Lara Croft Go tried to build their puzzles into an actual connected world, Fortune Hunter is happy to come off as more game-like and abstract, with floating tile puzzles suspended over quadrilateral chasms.
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Though I will say that while Lara Croft Go is definitely the superior game, you shouldn’t discount our boy Nate here. Lara Croft and Nathan Drake are like the illegitimate children of Indiana Jones (Hey, there’s an improvement over Shia LaBeouf if I’ve ever heard one) so it’s only fitting. Both games are puzzle centric mobile offerings based on action adventure franchises that are basically cousins anyway, what with all the treasure hunting and tomb raiding. It has drawn many comparisons to Lara Croft Go ($4.99), and for good reason. So it should come as no surprise that I wanted to review the mobile tie in puzzle game, Uncharted: Fortune Hunter (Free).ĭeveloped by PlaySpree and published by PlayStation Mobile, you might be missing that Naughty Dog level of polish and shine, but what is here is a very solid game. I’ve even always enjoyed the multiplayer, often criticized as tacked on. But the games are always gorgeous, with amazing set pieces, charming characters, solid gunplay, and memorable moments. There are plenty of design decisions that I can and do criticize, from overuse of long climbing/platforming sessions that don’t provide much challenge to certain narrative criticisms. I’ll just be upfront about it and say that I adore the Uncharted series.